Wednesday, September 26, 2012

I need your clothes, your boots, and your motorcycle

my friend Wow Po Ruthy Loves wow gold so i figured i would get her these silly things.. i love wow gold myself, these are quite the best pick as a gift. i realized that these wow gold can be a Fashion Hazard,

How does the presence of fourteen to sixteen bikers in every deck you will face at the Showdown change the way you should approach deck building? What about how it changes the course of the games themselves? Let me start by saying that if you do not have at least ten bikers in your deck for this event, then you are building your decks incorrectly. I understand that every player may not have had the ability to attend enough Draft Rally tournaments, but without a solid amount of at least Time and money bikers, you are in for a long tournament against the decks that are able to run them.
Everyone agrees that allowing the bikers to run wild is a losing proposition. One activation may not be back breaking but you cannot allow them to stay in play for longer than a turn if you can avoid it. This is especially true for Time or Money, but realistically even Power and Challenge will shut down your ability to combat the better bikers with their abilities. This means that to combat the anarchical menace you need to prioritize your early game removal, including using your own allies. This should not surprise anyone who has played in DMF Philly or States as aggressive decks were the rock of the format. You had to be prepared to deal with them, either as a potential mirror match or as the control deck in the matchup. So building decks with the priority of stopping a 3/2 for two resources needs to be where you begin, but hopefully it is not a huge departure from how you would normally build decks. I would be very surprised for this reason alone to see Alliance or Monster decks show up in high numbers at the Showdown. The power of Savagin the Reckless as easy and virtually free biker removal is simply too efficient to ignore.
The first thing to understand about deck building for the Showdown is how the bikers themselves work. Their effect on the board is immediate, starting potentially on turn 2 with time is Money on the owners turn. This is what makes them such excellent cards, and they are very difficult to stop, but not impossible! The important part though is how their activated powers are worded. Since each effect is dependent upon resolution as to the number of bikers in play, an instant speed removal ability will lessen their activated effects impact, since there will one less biker in play, and on turn two they will have none in play! This game changing effect will essentially fizzle if you can destroy a turn 2 biker before its effect resolves. On later turns where you can play multiple bikers in a turn, it becomes more difficult to keep the bikers under control, but by then you should be ready to handle their effects.
Anarchy is the only slight glimmer of hope.

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